Saturday, December 3, 2011

Art in Type Design by Frederic W. Goudy

Steven Heller in his article for 'Imprint' Magazine, as written on December 1st, 2011; shares the concern emergent flagrance in the creation of Typefaces. he shares the views of one of the renowned typeface designers of his times (1920s), FREDERIC GOUDY (the views of Goudy in 1928; Courtsey: Monotype). The following visuals are from an essay written by Goudy: (Shared Source: "Art in Type-Design')

Sunday, January 16, 2011

Signs of Japan - context based identities











Sign in Food Department of Takashimaya Store, Tokyo, Japan
Photo Credits: Michael Freeman






Swiming Pool Sign featuring crude features of a crude Japanese Soldier, San Francisco, California, USA
Image source: Google








Bicycle Sign, Kyoto, Japan
Photo Credits: Richard T. Nowitz










Japanese Road Sign
Photo Credits: Jason Hosking

Saturday, January 15, 2011

28 Design Aphorisms

1. Everything in life is ephemeral, don’t expect anything you design to live forever.

2. Use technology, don’t let it use you.

3. Be aware of what you make and what it says, because people live and die through all of
     the images we create.

4. We need more teamwork.

5. Have your cake and eat it too; participate in design “research.”

6. Have a backup plan.

7. Designers are not monkeys, they do not merely articulate.

8. New ideas are made every single day; unless you repeat yourself, it’s new. Don’t worry
     about whether or not the person next to you is doing it, or will do it.

9. Trust no one. No matter how original your idea seems, somebody else is looking to do it
    better, and probably cheaper.

10. Keep your enemies close. (See number 9.)

11. Media allegiance spells limitation. Think first, then choose what tools to use.

12. There’s nothing wrong with design that looks like art.

13. There’s nothing wrong with art that looks like design.

14. Think holistically.

15. Work in a style that maximizes your performance and well being.

16. Appreciate your audiences’ needs and team members’ skills.

17. Establish objectives prior to form.

18. Brainstorm. Fail frequently. Enjoy the element of play.

19. There are no truisms.

20. A connoisseur of design is not a designer.

21. Design history is not a chronicle of style; you cannot truly critique design unless you
       fully understand its history.

22. Ideology, thought, and agenda are as important as aesthetics.

23. Design without ego.

24. Statements like “Designers Don’t Think” are short-sighted at best.

25. There is always more than one solution.

26. There will always be revisions.

27. The entire process of design is its essence. Without process, we are left with merely
       style and solutions.

28. Aesthetic biases are and are not the purest form of design.

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The Archives: August 2002 - April 2009
Source: http://www.underconsideration.com/speakup archives/002415.html